![]() ![]() This makes the combat have a weird feeling, as if I was controlling a tank, instead of an agile Jedi character. And of course, due to muscle memory, most people will attack the enemy they just parried, and then, they won't be able to defend themselves from the other two attacking enemies.Īs a result of the lack of animation/move canceling/interrupting in Jedi Survivor, it's not really possible to consistently avoid incoming damage in the game, and the player will get hit a lot. It's kind of unsatisfying and takes the rewarding element out of parries as you can't follow them up with your own attacks. However, in Jedi Survivor, it happens very often that you successfully parry an enemy, only for it to be followed by two attacks from two other enemies immediately after, leaving you no room at all to hit that enemy that you parried. After a while, this becomes muscle memory. In other, similar games, in situations like this, the game allows you to follow up your parry with a counter-attack to punish the given enemy, while the other enemies remain in a less-aggro/non-active state for a second. One charges at you, and you parry his attack, leaving him vulnerable for a short time. You'll start your third attack, only for the enemy's attack to interrupt it and also damage you in the process.Įxample 2 | There are multiple enemies around you. However, the game will not allow you to do this. As you are a good player, you notice this in time, and want to react accordingly: evade, parry, or block. After you land your second hit, the enemy prepares to strike. Then, you hit, , to do a three-hit combo. Just two quick examples of what this meansĮxample 1 | Let's say you parry an enemy that is alone. This means the ability to cancel your own attack animations. More (and more aggressive) enemies would require a more agile Jedi on the other side to compensate. However, the moveset of the player's character (Cal) was not adjusted or changed accordingly to this. Enemies that spam quick red (undefendable) attacks, often one after the otherĪs you can see, in every meaningful way, enemies became tougher in Survivor.Enemies that attack quickly after each other.More enemies (in most enemy encounters).For context, I completed Fallen Order to 100% on Jedi Master difficulty, and I'm playing Jedi Survivor on Jedi Grand Master difficulty.Ĭompared to Fallen Order, Survivor generally has: ![]()
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